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Document Title: [Kangaroo (2).txt (text file)]

Kangaroo, Atari

   Solder Side       Parts Side
   ---------------------------------
           GND   1   GND
     2. Start    2   1P.Start
                 3   Coin
         Table   4   
      1P.Right   5   
    1P.Up/Jump   6   1P.Left
      1P.Punch   7   1P.Down
                 8
      2P.Right   9   
   2P.Up/Jump   10   2P.Left
     2P.Punch   11   2P.Down
                13
                14
                15
                16
                17
                18
                19   Sound Out
                20
                21
          GND   22   GND
         Sync   23   Green
          Red   24   Blue
          +5V   25   +5V
          +5V   26   +5V
         +12V   27   +12V
          -5V   28   -5V

Options are preset at the factory and shown by the * symbols.

SETTINGS of 8-Toggle Switch on 
Kangaroo CPU PCB                Option
----------------------------- 	-----------------------------------------------
1   2   3   4   5   6   7   8   
0                               3 Kangaroo Lives *
1                               5 Kangaroo Lives

    0                           Easy game difficulty *
    1                           Hard game difficulty

        0   0                   No Bonus Kangaroos
        1   0                   Bonus Kangaroo at 10k
        0   1                   Bonus Kangaroo at 10k, 30k, and every 30k after
        1   1                   Bonus Kangaroo at 10k, 40k, and every 40k after

                                Left Coin Mechanism     Right Coin Mechanism
                                Games with one counter  Games with two counters
                0   0   0   0   1 coin  for 1 credit    1 coin  for 1 credit *
                1   0   0   0   2 coins for 1 credit    2 coins for 1 credit
                0   1   0   0   1 coin  for 1 credit    1 coin  for 3 credits
                1   1   0   0   1 coin  for 1 credit    1 coin  for 2 credits

                0   0   1   0   1 coin  for 1 credit    1 coin for 3  credits
                1   0   1   0   1 coin  for 1 credit    1 coin for 4  credits
                0   1   1   0   1 coin  for 1 credit    1 coin for 5  credits
                1   1   1   0   1 coin  for 1 credit    1 coin for 6  credits

                0   0   0   1   1 coin  for 2 credits   1 coin for 2  credits
                1   0   0   1   1 coin  for 2 credits   1 coin for 4  credits
                0   1   0   1   1 coin  for 2 credits   1 coin for 5  credits
                1   1   0   1   1 coin  for 2 credits   1 coin for 10 credits

                0   0   1   1   1 coin  for 2 credits   1 coin for 11 credits
                1   0   1   1   1 coin  for 2 credits   1 coin for 12 credits
                0   1   1   1   1 coin  for 2 credits   1 coin for 6  credits
                1   1   1   1   Free play               Free play

* indicates the Manufacturer's recommended settings

SELF-TEST PROCEDURE

To perform the self-test procedure, set the self-test switch to ON or
simultaneously power the game ON and press the service switch. To end
the self-test, set the self test switch to OFF. (The Service Switch is
a round button on the upper right corner CPU board to the left of the
dip switches. FWIW, It looks like the Test Switch grounds the test
signal from CPU board pin J to the ground pin V)

   NOTE: This procedure does not test the coin door lockout coils. If the
   Self-Test passes, but the lockout coils do not energize when power is
   applied to the game, suspect the lockout coil wiring, coin door
   harness, game PCB harness, or transistor TR3 (for the Ireland-Built
   cabinet check TR3 and TR4) and related circuitry of the CPU PCB.

====================================================================================== 
Kangaroo
-------- 
                 PARTS   |   SOLDER                        PARTS    |    SOLDER
       ------------------+---------------------        -------------+---------------
           1P.Start  | 1 | A |   2P.Start                       | 1 | A |  Red
                     | 2 | B |   Coin                           | 2 | B |  Green
                     | 3 | C |   GND Table                      | 3 | C |  Blue
                     | 4 | D |   1P.Right                       | 4 | D |  Sync
            1P.Left  | 5 | E |   1P.Up                          | 5 | E |  GND
            1P.Down  | 6 | F |   1P.Box                         | 6 | F |  GND
         1P.Up/Jump  | 7 | G |                                  | 7 | G |  GND
               Test  | 8 | H |   2P.Right                       | 8 | H |  +5V
            2P.Left  | 9 | I |   2P.Up                          | 9 | I |  +12V
            2P.Down  |10 | J |   2P.Box                         |10 | J |  -5V
                     |11 | K |   
                     |12 | L |   
                     |13 | M |   
                     |14 | N |   
                     |15 | O |   Sound Out
                     |16 | P |   
                GND  |17 | Q |   GND
                GND  |18 | R |   GND
                GND  |19 | S |   GND
                +5V  |20 | T |   +5V
                +5V  |21 | U |   +5V
               +12V  |22 | V |   +12V
                     


}